bexilsley.com presents

I'm Still a Cannibal for the FBI

A hybrid text and graphic adventure for the Commodore Amiga. An unofficial sequel to John Olsen's I Was a Cannibal for the FBI. Built with Aegis Visionary.

Play the Preview

The game is still in development but you can play the first half as a demo.

About the Game

examine the game It's a retro-style text-graphic adventure game, set on a fictional Pacific island. Parser's decent, I guess. Answers you back in first person. I'd tell you more but... well, I don't trust you. I don't know who you are.

Hi. I'm Bex. In 2025, I started making a retro game as a kind of art project - a way to get back into being creative after five years of burnout-induced rest.

The game is a sequel to an old game I remember from my childhood: I Was a Cannibal for the FBI.

Text and Graphics

You can type commands and finish the whole thing by typing, like a traditional text adventure, but you can also examine scenery by clicking it, pick up objects by dragging them, and move by clicking a compass, just like in John Olsen's original game.

Parser

A multi-word parser that understands noun phrases, adjectives, articles and prepositions, as well as standalone and special commands. I have a thirty-year grudge against guessing the verb, so I worked very hard on the vocabulary and on accepting tonnes of variations.

For the Amiga (ish)

This game was written in Notepad and developed with WinUAE, with the Aegis Visionary language, compiler and linker. It has original EHB art and tracker music, plus ambient samples throughout play.

The Story

In 1991, a California software company called Oxxi, Inc. released Aegis Visionary - a boxed authoring system for building your own illustrated adventure games for the Amiga, at home. It was programmed by Kevin Kelm.

John Olsen was born in the 1940s. He worked as a middle-school teacher but he loved to write and develop games in his spare time. In or around 1988, he wrote a small 'escape the island' text adventure for the Commodore 64 - I Was a Cannibal for the FBI. Later, he adapted it into a graphics-and-text adventure for the Amiga, with Aegis Visionary. That version was distributed as the companion and demonstration game for The Visionary Programmer's Handbook, a 384-page guide John wrote to teach would-be creators how to use the software.

A few years after that, a small child sat down with her dad in a bedroom in southern England and pulled a random copied floppy out of a disk case. The handwritten title was irresistibly strange and funny.

They never found a way off the island.

step into canoe You cannot do that to a canoe. jump into canoe ILLEGAL COMMAND.

It's me, I'm that child! I never forgot about that game and the fact we didn't beat it. Thirty years later, I bought an original boxed copy of Visionary and a copy of the handbook from eBay to finally find the solution. The entire source code for I Was a Cannibal for the FBI was printed in the back of the handbook. I used it to answer a call from my childhood self.

get in canoe OK. It is a comfortable fit. row canoe Using the shovel, you row the canoe out to the freighter… Congratulations on escaping the island!

Then, it all grew into a bit of a strange obsession. I'm Still a Cannibal for the FBI exists because I love ruminating on my niche obsessions and I thought it would be a cool idea to make a nostalgic game in a forgotten language. It's an artwork about reaching through time to close an open loop. It's also my antidote to a fast-moving world I worry, sometimes, is leaving me behind.

My unofficial sequel was created with Visionary, just like John did before me. I took it from an obscure DMS that travelled through the German BBS world and then sat archived on an FTP server for years, waiting for me.

Read the full story

Play the Preview

Amiga/Emulator

What you can download today is a playable preview of the first half of the game. It's still a work in progress but I'm releasing it for testing. It might have some rough edges. I'm hoping you can help me find them. Before you start, please read “Running It”.

OK, I'll read it

Download (.ADF)

Download (.LHA)

Browser

You can also play a browser adaptation of the Chapter 1 preview with no emulator or download required. It's the same game, same source code, but uses a JavaScript version of the Visionary interpreter.

Play it online

Sorry — the browser version needs a desktop or laptop. It uses a keyboard and mouse and won't work on a phone or tablet.

Running It

  • Kickstart 1.3 or later
  • 1 MB RAM
  • PAL and NTSC supported

If you're playing from Workbench you'll need 1.5 MB RAM. Launch with the icon. You do not need to set up any Assigns or use the Shell. Do not launch the executables called still and still2 directly. Thanks :)

Developed and tested in WinUAE only. No physical Amiga has run it yet. If you try it on real hardware I'd genuinely love to hear how it goes.

Credits & Thanks

Thanks most of all to John Olsen, for creating the game that began all of this, and for writing the handbook that made returning to it possible. Wherever you are John, this game is for you.

Thank you to Kevin Kelm, for creating Aegis Visionary and for his time, knowledge, support and generosity; to Erik Hermansen for his enthusiasm, stories, music and artwork; and to Alex Goldman, Emma Courtland, Amor Yates, Sari Soffer Sukenik and the rest of the team at Hyperfixed, for their support and hard work in trying to find John for me.

Hyperfixed

Thank you to Matt Coldman for composing new music for the game; Jules Protesaru for her thorough testing and bug reporting; Daniel Arves and Ed Brindley for solving my teething problems; Andy Rau for his childhood memories and thoughtful writing; Howard Feldman for maintaining the invaluable Museum of Computer Adventure Game History; and Chuck Miller for sharing his stories and the Enchanted Realms archives - the Amiga adventure magazine John contributed to as a columnist.

Thanks also to everyone else who offered technical knowledge and encouragement, and to the Amiga preservation community that has kept Visionary safe and usable over the years.

Contact & Bug Reports

If you have found a broken puzzle, strange parser response, a crash or anything else that doesn't look right, please let me know! I'm grateful for your help.

Credits & Third-Party Notices

Credits & Third-Party Notices

I'm Still a Cannibal for the FBI is an independent, unofficial sequel to John Olsen's I Was a Cannibal for the FBI. It was created as a free, non-commercial art project.

Unless otherwise stated below, the game's original writing, artwork, design and code are © 2026 Bex Ilsley.

I Was a Cannibal for the FBI / Aegis Visionary

I'm Still a Cannibal for the FBI is an unofficial sequel to:

I Was a Cannibal for the FBI (1991)
Original game, design, sound recordings and writing by John Olsen
Original artwork and music by Erik Hermansen

The game was created with Aegis Visionary, the original 1991 Amiga adventure-game authoring system.

Aegis Visionary
© 1990, 1991 Kevin Kelm
Published by Oxxi, Inc.

Kevin Kelm has given his blessing for the use of Visionary and Visionary-related materials in this project.

This project began with the example source code for I Was a Cannibal for the FBI, printed in John Olsen's The Visionary Programmer's Handbook (Oxxi, Inc. / PaperDisk Publishing, 1991). That source was published to teach readers how to build games with Visionary. It became the starting framework for this game and has since been extensively rewritten, expanded and replaced with new rooms, objects, puzzles, prose, parser behaviour and game systems.

Artesian Font

The original ‘Artesian’ Amiga bitmap font used in the game was created by John Olsen. The webfont used on this website was converted from John's original font by Bex Ilsley.

Extensive attempts have been made to locate and contact John Olsen. I have not been able to reach him. John remains warmly invited to get in touch.

Music

Original intro music composed for this game by Matt Coldman, used with his permission.

The in-game drum music was originally created for I Was a Cannibal for the FBI by Erik Hermansen, re-used with his permission.

Sound Effects

The game contains edited excerpts from recordings downloaded from freesound.org. The recordings were trimmed and edited for the game, downsampled for Amiga playback and converted to IFF-8SVX format.

Creative Commons CC0

The following recordings were released under the Creative Commons CC0 1.0 public-domain dedication. Attribution is not required by the licence, but is provided with thanks.

Creative Commons Attribution 4.0

The following recordings were used under the Creative Commons Attribution 4.0 International licence.

Software, Libraries and Technical Components

MEDPlayer.library by Teijo Kinnunen. Freely distributable under the terms of the original MED distribution.

iff.library 18.5 by Christian A. Weber. Distributed as Public Domain.

Game executables and selected assets are compressed with Cranker 0.66 by Bifat / TEK (The Electronic Knights). Project-specific decompression code is adapted from the Motorola 68000 decruncher supplied with Cranker. Cranker's own documentation credits LZO to Markus Franz Xaver Johannes Oberhumer.

Add21K is a classic Amiga memory utility whose original author is unknown. A copy was included on the published 1991 I Was a Cannibal for the FBI disk. The ADF release uses the routine with my own Kickstart version guard, so it is active only on the older systems where the game needs it.

AmigaOS Compatibility Components

This release contains custom components named delete, stack and diskfont.library. These use the filenames and interfaces expected by Aegis Visionary and the game's startup scripts, but they are not the original AmigaOS implementations and contain no original AmigaOS program code.

The ADF uses a new, custom AmigaDOS compatible bootblock, not the original AmigaOS boot code.

The chapter-transition and Workbench helper programs used by the release, including Ch2Mark, Ch2Gate / Ch2Gate-HDD, Ch2Clear, Ch2Kill and Ch2Bridge / Ch2Bridge-HDD, were written for this project.


I'm Still a Cannibal for the FBI is an independent, unofficial fan sequel and art project.

It is not produced by, affiliated with or formally endorsed by the Federal Bureau of Investigation, Commodore, Amiga, Aegis, Oxxi, or any present holder of their names, trademarks or intellectual property.

Permissions given by individual contributors do not imply endorsement by any former company, agency, organisation or rights holder.

Third-party works remain subject to their original licences, permissions and ownership.

The Freesound recordings listed above remain subject to their respective CC0 or CC BY 4.0 terms.